Fusion: the future of Nintendo hardware, back to the technology race? : Since the arrival of the Wii in 2006, Nintendo has taken a direction other relative to the competition, leaving the race for raw power, in favor of a “new way to play.” If this policy has been successful with its penultimate console, you can not say that this is really the case with the Wii U, which opts for a penultimate generation hardware and in the interest of its gamepad touch screen to make a difference. Result: sales at half mast and objectives largely revised downwards for 2014. But that would underestimate the firm Kyoto think that the defeat on the field of the console. Nintendo has proven effective over the years fighting spirit, able to chain more or less related business (Virtual Boy, Nintendo 64, Gamecube) and insolent success (Wii) failures.
Fusion: the living room and mobile reunited
This generation of console does not work as expected? No matter, quickly move on to something else , to a radically different project. And this is where comes into play called the moment ” Nintendo Fusion .” Before continuing, remember still that we get here in an area of strong rumors and speculation and all information disclosed have absolutely no official sanction. This is also precisely what Nintendo News site at the origin of the ” leak ” of the technical details of the next project machinery company . Yes, “machines” in the plural , as ” Fusion ” was in fact a bundle composed of both a home console and portable console, two terminals , one suspects , could interact with each other in ways interesting and intelligent. Historically , Nintendo has always been very interested in the multiplicity of screens for the game, evidenced by the ” link cable ” to connect a Game Boy Advance to Gamecube or , of course , the famous Wii U Gamepad .
But enough rambling , let’s get to the concrete : the technical information below suggest that Nintendo wants to largely return to the front of the stage in terms of power , mainly on the console. Indeed, the presence of a custom GPU Radeon HD RX 200 , clocked at 960 MHz and 4.60 TFLOPS offering computing power and a 64-bit CPU IBM POWER8 suggest equivalent to those of a performance high-end PC , superior to those of all recent PlayStation 4 and Xbox One. Note , also , the desire for the company to use a new POWER architecture, while its competitors are now running all the x86.
Portable hand console , again, there is heavy : Cortex- A53 SoC ARMv8 , custom GPU Adreno 420 ( the same one found on the Snapdragon 805) based on AMD chips , 3GB (?) LPDDR3 , 16GB of storage , smart 3G, Bluetooth 4.0, NFC , there are two analog sticks haptic force feedback … In short, a mobile high-end product , which could be the same as a smartphone or tablet last generation. Below is the full technical specifications were leakées :
CPU: ARMv8 -A Cortex- A53 GPU : Custom Adreno 420 GPU -based AMD
COM MEMORY : 3 GB LPDDR3 (2 GB Games, 1 GB OS)
2130 DVGA mm (960 x 640) Capacitive Touchscreen
Slide Out Design with Custom Tilt Swivel Hinge
Upper Screen made of Gorilla Glass, Comes with Magnetic Cover
Low End Vibration Alerts for gameplay and App
2 Motorized Circle Pads for Haptic Feedback
Thumbprint Security Scanner with Pulse Sensing Feedback
2 1MP Stereoptic Cameras
Multi -Array Microphone
A, B , X , Y , D -Pad , L, R , 1 , 2 Buttons
3 Axis Tuning Fork Gyroscope , 3 Axis Accelerometer , Magnetometer
Chip 3G with GPS Location
Bluetooth v4.0 BLE Command Node used to interface with Bluetooth Devices : such as Cell Phones , Tablets
16 Gigabytes of Internal Flash Storage (Possible Future Unit With 32 Gigabytes )
Nintendo 3DS Cart Slot
SDHC ” Holographic Enhanced” Card Slot up to 128 Gigabyte Limit
Mini USB I / O
3300 mAh Li -Ion battery
GPGPU : Custom RX 200 GPU Radeon HD CODENAME LADY ( 2816 shaders @ 960 MHz , 4.60 TFLOP / s Fillrates : 60.6 Gpixel / s , 170 Gtexel / s)
CPU: 64-bit IBM POWER 8 -Based Custom IBM 8 – Core Processor CODENAME JUMPMAN ( 2.2 GHz , 6 MB Shared L4 cache)
Co- CPU: IBM PowerPC 750 -based 1.24 GHz Tri- Core Processor Co- CODENAME HAMMER
MEMORY : 4 Gigabytes of DDR4 SDRAM codenamed Unified KONG , 2 GB DDR3 RAM @ 1600 MHz ( 12.8 GB / s) is codenamed Die BARREL
802.11 b / g / n Wireless
Bluetooth v4.0 BLE
2 USB 3.0
1 Coaxial Cable Input
1 CableCARD Slot
4 Custom Stream -Interface Nodes up to 4 Wii U gamepads
Versions with play Wii U Disk Drive Optical Disk (4 Layers Maximum) , FUSION Holographic Versatile Disc ( HVD ) and Nintendo 3DS Card Slot
1 Port HDMI 2.0 1080p/4K
Dolby TrueHD 5.1 or 7.1 Surround Sound
Inductive Charging area for up to 4 IC- FUSION DS or Wii Remote Plus Controllers
Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless version with 300 Gigs of Internal Flash Storage
But do not we pack and , to quote our favorite old Japanese sensei : without control , power is nothing. If Nintendo really decides to equip its future machines such hardware , the company should not forget that it is above all the games that make the success of a console. From this point of view, the “science of gameplay ” that applies for almost 30 years is not really to prove, but it is still necessary that the following third-party publishers , they are widely being deported for two generations to Sony and Microsoft. Anyway , if we decide to believe all this, it may well be that we have right of surprises during the next edition of E3.
Fusion: the future of Nintendo hardware, back to the technology race?
For this will Nintendo Succeed for its New generation or Not?